SDEF
path models/camera
scale 1.0
camera_base.tga
camera_base.sbm
camera_idle.SAM
lighton camera_idle.sam
lightoff camera_idle.sam

id 10 group light fullbright

!init:
server classname object
server flags +darken +explode +die_shatter

!main:
server lighton first group light -nodraw
server lightoff first group light +nodraw

/*SINED func_securitycamera (1 0 0) (0 0 0) (0 0 0) ORBIT START_ON PAN

Camera used for security etc.
Has visible model.

"target" points to the target to orbit or follow.  If it points to a path, the camera will follow the path.
"distance" the distance to follow or orbit if the target is not a path. (default 128).
"speed" specifies how fast to move on the path or orbit.  (default 1).
"fov" specifies fov of camera, default 90.
"yaw" specifies yaw of camera, default 0.
"height" specifies height of camera from origin, default 128.
"panspeed" speed at which to pan ( 7 degrees per second )
"panmax" maximum angle offset for panning ( 45 degrees )
"nextcamera" a link to the next camera in a chain of cameras
"overlay" an overlay to use while looking through the camera
"thread" a thread label that will be fired when the camera is looked through

ORBIT tells the camera to create a circular path around the object it points to.  It the camera points to a path, it will loop when it gets to the end of the path.
START_ON causes the camera to be moving as soon as it is spawned.
PAN camera should pan from right to left

*/
